Strike a balance between fast-firing towers and more powerful (but slower) units to keep your desktop free and clear. If a creep makes it through your defenses to the other side, you lose a life. Naughty, naughty.Įach enemy you kill earns gold which you can use to upgrade towers or build more structures. Game elements such as towers and creeps are rendered with a rough charm that makes you feel like you've sneaked away to play a game when you're supposed to be working at your desk. Created by HandDrawnGames, Desktop TD just so happens to sport a pencil-drawn look. Similar to Flash Circle TD and Flash Element TD, place towers on a map and try to defend your borders from invading baddies. Some things never change.For those of you behind on your caffeine intake today, Desktop Tower Defense is here to give your brain a kick-start. Is there anyone in the market for this game that hasn't yet seen a hundred other apps like it and gotten bored? Then I glanced at the top-10 sales charts on iTunes and spotted this. I'd be hooked.Īs I played Anomaly 2, I wondered if it's possible that anyone like that still exists. If I were still a high school student who'd never encountered a tower defense game – if the last six years hadn't happened – I'd think Anomaly 2 was brilliant. But tower defense games have been so overdone that when a new one comes out, anything short of revolutionary design innovation causes it to fall flat. This is a game that demands quick bursts of lightning fast decision-making and response time, and leaving the fast-forward button on is a sure way to flub a level – many of which take as long as 10 minutes to complete.ĭon't get me wrong: Plenty of other game genres have also been done to death. The game's developers included the fast-forward button from those beloved older tower defense games to help deal with some of the sluggishness, but it doesn't work here. Now Anomaly 2 is here, and for all its forward-thinking additions to the genre, it is still primarily a game about watching slowly moving objects creep steadily down a track. Reviewers everywhere gleefully latched onto the phrase "tower offense" to describe the game. The twist was that instead of playing defensively, you were the aggressor, strategically guiding and assisting a small convoy of units as they snaked through a maze, taking out entrenched enemy turrets. Apple gave the Mac version of the game its 2011 design award. The concept was fresh, the touch controls were brilliant, and the game was fun. When Anomaly: Warzone Earth was released in 2011, it blew everyone away.
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December 2022
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